Commit efb64673 authored by “Icebear”'s avatar “Icebear”

更换新MVC框架

parent 7921f8c3
// !$*UTF8*$!
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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:NetRainMVVMProject.xcodeproj">
</FileRef>
</Workspace>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
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</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>NetRainMVVMProject.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>10</integer>
</dict>
</dict>
</dict>
</plist>
//
// AppDelegate.m
// NetRainMVVMProject
//
// Created by zouzhisheng on 2020/9/5.
// Copyright © 2020 zouzhisheng. All rights reserved.
//
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
@end
//
// SceneDelegate.h
// NetRainMVVMProject
//
// Created by zouzhisheng on 2020/9/5.
// Copyright © 2020 zouzhisheng. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@property (strong, nonatomic) UIWindow * window;
@end
//
// SceneDelegate.m
// NetRainMVVMProject
//
// Created by zouzhisheng on 2020/9/5.
// Copyright © 2020 zouzhisheng. All rights reserved.
//
#import "SceneDelegate.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end
//
// ViewController.h
// NetRainMVVMProject
//
// Created by zouzhisheng on 2020/9/5.
// Copyright © 2020 zouzhisheng. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
//
// ViewController.m
// NetRainMVVMProject
//
// Created by zouzhisheng on 2020/9/5.
// Copyright © 2020 zouzhisheng. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
@end
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
//
// NetRainMVVMProjectTests.m
// NetRainMVVMProjectTests
//
// Created by zouzhisheng on 2020/9/5.
// Copyright © 2020 zouzhisheng. All rights reserved.
//
#import <XCTest/XCTest.h>
@interface NetRainMVVMProjectTests : XCTestCase
@end
@implementation NetRainMVVMProjectTests
- (void)setUp {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
- (void)testExample {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
- (void)testPerformanceExample {
// This is an example of a performance test case.
[self measureBlock:^{
// Put the code you want to measure the time of here.
}];
}
@end
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
//
// NetRainMVVMProjectUITests.m
// NetRainMVVMProjectUITests
//
// Created by zouzhisheng on 2020/9/5.
// Copyright © 2020 zouzhisheng. All rights reserved.
//
#import <XCTest/XCTest.h>
@interface NetRainMVVMProjectUITests : XCTestCase
@end
@implementation NetRainMVVMProjectUITests
- (void)setUp {
// Put setup code here. This method is called before the invocation of each test method in the class.
// In UI tests it is usually best to stop immediately when a failure occurs.
self.continueAfterFailure = NO;
// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
- (void)testExample {
// UI tests must launch the application that they test.
XCUIApplication *app = [[XCUIApplication alloc] init];
[app launch];
// Use recording to get started writing UI tests.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
- (void)testLaunchPerformance {
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
// This measures how long it takes to launch your application.
[self measureWithMetrics:@[XCTOSSignpostMetric.applicationLaunchMetric] block:^{
[[[XCUIApplication alloc] init] launch];
}];
}
}
@end
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'NetRainMVVMProject' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!
# Pods for NetRainMVVMProject
pod 'Reachability', '~> 3.2'
pod 'AFNetworking', '~> 3.0.4'
pod 'MJRefresh', '~> 3.1.0'
pod 'SDWebImage', '~> 3.7.5'
pod 'Masonry', '~> 0.6.4'
pod 'JSONKit', '~> 1.5pre'
pod 'ReactiveCocoa', '~> 2.5'
target 'NetRainMVVMProjectTests' do
inherit! :search_paths
# Pods for testing
end
target 'NetRainMVVMProjectUITests' do
# Pods for testing
end
end
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1200"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "335F6A5825184A5D0083A571"
BuildableName = "NetrainFrame.app"
BlueprintName = "NetrainFrame"
ReferencedContainer = "container:NetrainFrame.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "335F6A5825184A5D0083A571"
BuildableName = "NetrainFrame.app"
BlueprintName = "NetrainFrame"
ReferencedContainer = "container:NetrainFrame.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "335F6A5825184A5D0083A571"
BuildableName = "NetrainFrame.app"
BlueprintName = "NetrainFrame"
ReferencedContainer = "container:NetrainFrame.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
//
// AppDelegate+AppService.h
// NetrainFrame
//
// Created by Gin on 2020/9/21.
//
#import "AppDelegate.h"
@interface AppDelegate (AppService)
//初始化 window
-(void)initWindow;
@end
//
// AppDelegate+AppService.m
// NetrainFrame
//
// Created by Gin on 2020/9/21.
//
#import "AppDelegate+AppService.h"
@implementation AppDelegate (AppService)
#pragma mark ————— 初始化window —————
-(void)initWindow{
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.window.backgroundColor = UIColor.whiteColor;
self.window.rootViewController = UIViewController.new;
[self.window makeKeyAndVisible];
[[UIButton appearance] setExclusiveTouch:YES];
if (@available(iOS 11.0, *)){
[[UIScrollView appearance] setContentInsetAdjustmentBehavior:UIScrollViewContentInsetAdjustmentNever];
}
}
@end
// //
// AppDelegate.h // AppDelegate.h
// NetRainMVVMProject // NetrainFrame
// //
// Created by zouzhisheng on 2020/9/5. // Created by Gin on 2020/9/21.
// Copyright © 2020 zouzhisheng. All rights reserved.
// //
#import <UIKit/UIKit.h> #import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate> @interface AppDelegate : UIResponder <UIApplicationDelegate>
@property(strong, nonatomic) UIWindow *window;
@end @end
//
// AppDelegate.m
// NetrainFrame
//
// Created by Gin on 2020/9/21.
//
#import "AppDelegate.h"
#import "AppDelegate+AppService.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
//初始化window
[self initWindow];
return YES;
}
@end
{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
...@@ -20,29 +20,10 @@ ...@@ -20,29 +20,10 @@
<string>1</string> <string>1</string>
<key>LSRequiresIPhoneOS</key> <key>LSRequiresIPhoneOS</key>
<true/> <true/>
<key>UIApplicationSceneManifest</key> <key>UIApplicationSupportsIndirectInputEvents</key>
<dict> <true/>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key> <key>UILaunchStoryboardName</key>
<string>LaunchScreen</string> <string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key> <key>UIRequiredDeviceCapabilities</key>
<array> <array>
<string>armv7</string> <string>armv7</string>
...@@ -50,8 +31,6 @@ ...@@ -50,8 +31,6 @@
<key>UISupportedInterfaceOrientations</key> <key>UISupportedInterfaceOrientations</key>
<array> <array>
<string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array> </array>
<key>UISupportedInterfaceOrientations~ipad</key> <key>UISupportedInterfaceOrientations~ipad</key>
<array> <array>
......
//
// PrefixHeader.pch
// NetrainFrame
//
// Created by Gin on 2020/9/21.
#ifndef PrefixHeader_pch
#define PrefixHeader_pch
#endif /* PrefixHeader_pch */
// //
// main.m // main.m
// NetRainMVVMProject // NetrainFrame
// //
// Created by zouzhisheng on 2020/9/5. // Created by Gin on 2020/9/21.
// Copyright © 2020 zouzhisheng. All rights reserved.
// //
#import <UIKit/UIKit.h> #import <UIKit/UIKit.h>
......
platform:ios, '10.0'
target 'NetrainFrame' do
use_frameworks!
pod 'AFNetworking','4.0.1'
pod 'Masonry','1.1.0'
pod 'YYModel','1.0.4'
pod 'SDWebImage','5.8.4'
pod 'SVProgressHUD','2.2.5'
pod 'MJRefresh','3.4.3'
end
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